← Selected work
INDEPENDENT GAME / PLAYABLE PROTOTYPE

LITTLE WILDS!

A ridiculous little adventure.

One plunger-wielding wanderer. Two unlikely allies. And one adorable, extremely angry final boss.

2 DAYSTo playable prototype
$0Development budget
FIRSTGodot game
Character designVisual direction2D game artAI-assisted prototyping
PLAY THE GAME ↓
01 / THE GAME

Go ahead. Pick a fight.

Battle your way through Stink Street, turn bullies into buddies, and team up to take on Bramble. Play right here in your browser.

THE STINK STREET ARCADE
LITTLE WILDS BROWSER EDITION
BUILT FOR MOBILE. PLAYABLE RIGHT HERE.

Use your keyboard on desktop or the touch controls on your phone. The game stays in its original portrait format.

02 / CHARACTERS & WORLD

Big personalities.
Terrible decisions.

The Wanderer — attack pose
Attack
The Wanderer — hit pose
Hit
The Wanderer — idle pose
Idle
The Wanderer — walk pose
Walk
01

The Wanderer

A scrappy adventurer with oversized boots, a red scarf, and a toilet plunger for a weapon.

Stinky — attack pose
Attack
Stinky — hit pose
Hit
Stinky — front pose
Front
Stinky — idle pose
Idle
02

Stinky

A grumpy, big-bellied bully with an unforgettable fart attack. Defeat him and he becomes your ally.

Slappy — attack pose
Attack
Slappy — front pose
Front
Slappy — idle pose
Idle
Slappy — walk pose
Walk
03

Slappy

A troublemaker with enormous hands, a powerful slap, and surprisingly useful friendship skills.

Bramble — attack pose
Attack
Bramble — hit pose
Hit
Bramble — front pose
Front
Bramble — side pose
Side
04

Bramble

An adorable magical fluffball with a very bad temper. The final boss is not as easy as he looks.

03 / CONCEPT & CREATIVE DIRECTION

Fight bullies. Make friends. Fight bigger bullies.

I started Little Wilds with one simple mechanic: defeat a bully, befriend them with a high-five, and recruit them to help in the next fight. What began as a gentle woodland-creature idea took a sharp turn into a ridiculous, slapstick cartoon adventure.

I developed the characters and their personalities: the plunger-wielding Wanderer, Stinky and his fart attacks, Slappy and his oversized hands, and Bramble—an adorable woodland creature who became the unexpectedly furious final boss.

My role: creative direction, concept, character and visual design, production, and hands-on playtesting.

04 / ART & VISUAL DESIGN

Hand-prepared art. Ridiculous personality.

I art-directed character artwork with ChatGPT image generation, then used Adobe Photoshop to separate poses, refine transparent backgrounds, and prepare game-ready assets. Each character has 14 animation frames spanning idle, attack, hit reactions, and four walking directions.

I also directed the Stink Street setting—including the “MARC WUZ HERE” graffiti—plus the logo, final-boss reveal, comic-style win and lose screens, buttons, controls, and visual effects.

05 / DEVELOPMENT & TESTING

My first game engine. A real playable result.

From initial concept to a browser-playable prototype in just two days, Little Wilds demonstrated how quickly I could turn creative direction and AI-assisted development into something interactive. Further refinement and playtesting continued after that initial milestone. Little Wilds was my first hands-on project in Godot. I set up the project and initial scenes, explored movement and touch controls, and managed the creative production and testing process.

Claude (Anthropic) was my AI coding partner, writing the GDScript systems for combat, enemy behavior, high-five recruitment, companions, boss mechanics, game flow, effects, and synthesized music and sound. ChatGPT supported visual exploration and image generation; I directed and prepared the artwork in Photoshop.

I repeatedly tested builds on desktop and Android, reporting and refining issues with joystick responsiveness, character layering, combat feedback, companion movement, difficulty, and humor. The project was developed as a small browser-playable prototype on a $0 development budget.

Role: Creative director, designer, producer, and tester. Tools: Photoshop, Godot 4, ChatGPT, Claude, GitHub. AI-assisted implementation is credited explicitly rather than presented as independently authored code.